Difference between revisions of "Protocol decoder:Sbus futaba"

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(mention sbus vs sbus (remote control vs computer bus))
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The '''sbus_futaba''' protocol decoder can decode SBUS ("Serial bus") communication as it is seen in hobby remote control by the Futaba vendor. Which is not to be confused with the SPARC computer bus system which is also referred to as S-Bus.
The '''sbus_futaba''' protocol decoder can decode SBUS ("Serial bus") communication as it is seen in hobby remote control by the Futaba vendor. Which is not to be confused with the SPARC computer bus system which is also referred to as S-Bus.


The protocol runs on top of UART communication, typical parameters are 100kbps, 8e2 frame format, inverted (high voltage level is logic low).
The protocol runs on top of UART communication. Typical parameters are 100kbps, 8e2 frame format, inverted (high voltage level is logic low).


SBUS messages consist of 25 UART bytes, a message provides 16 continuous channels of 11 bits each, 2 digital channels of 1 bit each, and two flags (frame lost, failsafe). Applications may communicate values between 192 and 1792 on the wire, and map these to values 1000 to 2000 for their firmware purposes.
SBUS messages consist of 25 UART bytes. A message provides 16 proportional channels of 11 bits each, 2 digital channels of 1 bit each, and two flags (frame lost, failsafe). Applications may communicate values between 192 and 1792 on the wire, and map these to values 1000 to 2000 for their firmware purposes. Some implementations happen to use different value ranges.


SBUS messages take 3ms to communicate. Tyipcal repeat intervals are: 10ms, 20ms. (TODO Verify these repeat intervals, fixup the description.)
SBUS messages take 3ms to communicate. Typical repeat intervals are: 14ms (analog mode), 7ms (high speed mode).


== Example interactive use ==
== Example interactive use ==
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== References ==
== References ==


* [https://github.com/uzh-rpg/rpg_quadrotor_control/wiki/SBUS-Protocol RPG Quadrotor Control wiki] has a very good description of the SBUS protocol, concise and complete, easy to grasp
* the [https://github.com/uzh-rpg/rpg_quadrotor_control/wiki/SBUS-Protocol RPG Quadrotor Control wiki] has a very good description of the SBUS protocol, concise and complete (except for idle between messages), easy to grasp
* this [https://blog.katastros.com/a?ID=01000-4a28701c-2e84-4f1c-ad0b-9b749c0d1ca0 blog] mentions inter-message idle phases and message repeat intervals, refers to proportional and digital channels, references the [https://os.mbed.com/users/Digixx/notebook/futaba-s-bus-controlled-by-mbed/ Futaba S-BUS controlled by mbed] article by Uwe Gartmann
* the [https://www.futabarc.com/sbus/index.html vendor page(?)] kept failing to load when this wiki page was written


[[Category:Protocol decoder]]
[[Category:Protocol decoder]]

Revision as of 20:25, 21 April 2022

sbus_futaba
Pd-sbus futaba-message.png
Name TBD
Description TBD
Status in progress
License GPLv2+
Source code decoders/sbus_futaba
Input uart
Output
Options

The sbus_futaba protocol decoder can decode SBUS ("Serial bus") communication as it is seen in hobby remote control by the Futaba vendor. Which is not to be confused with the SPARC computer bus system which is also referred to as S-Bus.

The protocol runs on top of UART communication. Typical parameters are 100kbps, 8e2 frame format, inverted (high voltage level is logic low).

SBUS messages consist of 25 UART bytes. A message provides 16 proportional channels of 11 bits each, 2 digital channels of 1 bit each, and two flags (frame lost, failsafe). Applications may communicate values between 192 and 1792 on the wire, and map these to values 1000 to 2000 for their firmware purposes. Some implementations happen to use different value ranges.

SBUS messages take 3ms to communicate. Typical repeat intervals are: 14ms (analog mode), 7ms (high speed mode).

Example interactive use

These images illustrate the interactive use in the GUI application. The data used in this setup is synthetic.

TODO Add illustrations of error conditions: Short messages. Excess data after complete messages. Invalid header and footer values. UART frame errors. Value range violations (when the decoder grows support for them).

Example command line use

TODO This section is work in progress. Finish these notes. Provide the command's output.

 $ INPUT="-i file.bin -I protocoldata:protocol=uart:bitrate=100000:frameformat=8e2"
 $ P_UART="uart:baudrate=100000:parity=even"
 $ sigrok-cli $INPUT -P ${P_UART},sbus_futaba -A sbus_futaba

References

  • the RPG Quadrotor Control wiki has a very good description of the SBUS protocol, concise and complete (except for idle between messages), easy to grasp
  • this blog mentions inter-message idle phases and message repeat intervals, refers to proportional and digital channels, references the Futaba S-BUS controlled by mbed article by Uwe Gartmann
  • the vendor page(?) kept failing to load when this wiki page was written